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Rimworld ideology converting colonists
Rimworld ideology converting colonists












  1. Rimworld ideology converting colonists Patch#
  2. Rimworld ideology converting colonists full#

Then I'm gonna take some time to design something custom.ĭoes anyone have really positive and enthusiastic things to say about the Royals expansion? Nothing about that kind of Dune-style magic and royalty stuff really appealed to me.

Rimworld ideology converting colonists full#

I'm getting a feel for Ideologies using a randomly generated set of beliefs in my first full game with the expansion. So if you need to tweak things you very much can, just not within an existing save game I guess.

Rimworld ideology converting colonists Patch#

Ideology has been awesome DLC in this regard as it adds several new dimensions of social relations, happiness and resource pressures to manage, all of which can interact in interesting ways and push you to play the game differently.Īs for Ideology tweaking, Tynan's latest minor patch apparently added saving/loading of Ideologies. Kinda like a living breathing game of Andy Weir's The Martian. Sim survival with a loose basis in near-future hard science. The game throws me just enough quests and random events to give me problems to manage, but the escalation curve produces nothing too crazy. I like the building, maintaining and steady progress thing. I'm a Phoebe Chillax set to the medium difficulty level. Not sure how much they might wear the non-believer down. In addition to these are the other celebrations, rituals, leader speeches and so on. If the ceremony fails the non-believer's own faith is increased by about 10-15%.

rimworld ideology converting colonists

somehow the expectations of the non-believer (mood? I dunno, score for that only said "low").how many witness participants there are up to a max of 10 (I only had two for +7%), and.how well the room reflects your beliefs (max about +25%, I hit this by having a large room entirely with flooring unique to my ideology).the social role of the "moral guide" (I got +20% for this, not sure if more or better "moral guides" get a higher score).Success chance of the ceremony (up to 100%) depends on four factors: So if you had 2 or 3 pawns designated as "moral guides" they'd probably wear someone down pretty fast.Ģ) You build either a Ritual spot or an Alter and command a "moral guide" to perform a "conversion ceremony." You only get to conduct the conversation ceremony once every 20 days so you wanna time your best shot. That said, the "moral guide" will also have occasional spontaneous conversion chats that seem to reduce the believer by another 3% or so. But it only reduced the "belief" by about 6% at a time, half of which would recover by the next conversation. In my case, one of these guys could have such a conversation about once every day or two. This dude has an ability to perform conversion conversations with the non-believer. OK I did a bit more to work out how you convert the ideological belief of pawns.ġ) You give one or more pawns the social designation as the "moral guide" (in my ideology this was called a rector, ie, a priest).

rimworld ideology converting colonists

Makes the game a lot deeper in a lot of ways and with a lot of systems and resources you never really had to pay much attention to before. If anyone is on the fence take a second look at this expansion. I'll have to trade for bulk quantities of steel.Īnd now one of my recruits is a druid of some kind so he loses his mind when I mine for steel, or cut down trees for the woodfired generators. So our temple is gonna be resource intensive, and that's gonna put consequential pressure on things like weapon and armor production, and the end-game. Problem: turns out my map has inadequate amounts of steel to fuel these ideological preferences! Like the new hexa-tile steel floors are 12 steel per tile. And they love thumping loud electronica dance parties produced by half a dozen (steel) speakers and disco balls. As ideological Techno-Manists (or something) my adherents like everything built out of steel (who doesn't love the modernist austerity look right?). It's actually pretty fun to start seeing how much pressure Ideology adds to all aspects of the game.įor instance: my biggest problem is proving to be something Rimworld never made me worry about in the first 700 hours I put into the game.














Rimworld ideology converting colonists